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TUTORIALS SHAPEMERGE IN BLENDER -- COOKIE CUTTER SCRIPT

fig E: Let's convert the curve to mesh now. Select the curve. Be in object mode. Use ALT-C. Pick 'Mesh'. Go into Edit mode and you should see this ... Well, you may have to hit Z to see it like this if yer not in wireframe display at the time.

fig F: Now we mirror the shape over so we have a whole heart. Remember the shape must be closed. Right now, although it is now edges rather than a curve, it's still open, and we can't have that. There's more than one way to skin a cat (supposedly) and there's more than one way to mirror. Our way will be to select the shape, duplicate it, and then flip it over. Use SHIFT-D/S/Z/'-1'

SHIFT-D duplicates. S scales. Z means the scale with be along the Z axis. -1 means the scale with be the same size but reversed.

 

fig G: Join the two halves by selecting them both and CTRL-J. Pick 'Join Selected Meshes.' It should look like the figure if you didn't move the cursor ... otherwise you may have to move something around to look like this.

The two vertices selected in the figure are actually four vertices, two for each half that was joined. So we eliminate the extras by selecting the four and W/'REMOVE DOUBLES'.

W brings the menu up, and you pick REMOVE DOUBLES from it and you should it reported that 2 vertices were removed.

fig H: Ok, now we got a closed heart-shape that is a mesh. The script will work.

At this point let me say that if you want the heart cut out of only one side of the sphere you will have to hide half the sphere. Otherwise the cut will act right thru like a heart-shaped drill.

Move the shape out from the sphere, like shown. Basically yer moving it along the Y-axis out from the sphere. If you have done shapemerge in Max it must be looking kind of familiar!

     
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